Truth or Dare is a sleepover classic that grows up fast when you add drinks. The twist is simple: chicken out of your truth or dare and you take a drink instead. Here are the rules plus a stack of truths and dares to keep the game moving.
Truth or Dare at a glance
| What | Details |
|---|---|
| Players | 3 or more |
| You need | Drinks (and maybe a bottle to spin) |
| Best for | Pre-drinks, parties, getting a group talking |
| Difficulty | As tame or spicy as you make it |
What you will need to play
You do not need much to get going, but a few cheap staples make the night run smoother. Here is the kit we reach for.
How to play
- Pick who goes first. Spin a bottle or just go round the circle.
- Truth or dare? The player chooses. Someone asks a truth or sets a dare.
- Do it, or drink. Complete the truth or dare, or chicken out and take a drink.
- Double drink for a double chicken. Refuse both a truth and a dare and it is two drinks.
- Pass it on to the next player.
Truth questions
- What is the most embarrassing thing in your search history
- Who in this room would you swap lives with
- What is a lie you have told that you got away with
- What is your biggest ick
- Who was your worst kiss
Dare ideas
- Text the third person in your messages “I know what you did”
- Do your best impression of someone in the room
- Let the group post a story on your socials
- Speak in an accent until your next turn
- Down your drink in one
Pro tips
- Read the room. Keep it playful early and let it get spicier as the group loosens up.
- No dangerous dares. Funny beats reckless every time.
- Keep truths fair. Aim for laughs, not for genuinely hurting someone.
Answer honestly or drink, and the dares only get worse.
Pros and cons
- Scales to any group size
- As tame or as wild as you make it
- Needs nothing but drinks
- Can get awkward if the dares go too far
- Relies on the group being up for it
What you need to play
Related games
Frequently asked questions
How does the Truth or Dare drinking game work?
Players choose truth or dare on their turn. If they complete it, play moves on. If they chicken out, they take a drink instead. Refusing both a truth and a dare costs two drinks.
Is it good for a big group?
Yes. It scales to any size, and the bigger the group the better the dares and the more variety in the truths.
